Why You Need to Game Your Supporters

This is a guest post by Jesse Noyes. He’s a Corporate Reporter at Eloqua. Make sure to follow him on Twitter at @noyesjesse and check out the Eloqua blog – they’re doing some great things!

Gamification for NonprofitsMaybe you’re satisfied with your communications strategy.Perhaps your nonprofit was recently featured on TV or saluted in the local newspaper. Maybe you just won a prestigious award and issued a press release. You might be proud of your custom Facebook page and how many people follow you on Twitter.

If so, then you probably won’t like what I’m about to say.

There’s a communications medium far too many nonprofits neglect: Gaming.

     “Games have clearly arrived as a mass medium,”

… pronounced Al Gore, the former Vice President and presenter of perhaps the most watched PowerPoint ever, at the Games for Change conference.

Seth Priebatsch, the founder of SCVNGR, declared that a …

     “game layer” is forming on top of what we dully term “reality.”

And Jane McGonigal has argued that the energy put into games can be collectively harnessed to solve the world’s biggest issues.

Games are maturing fast

Game play is becoming a part of our daily lives, whether that involves planting crops on Facebook or just the subtle use of game mechanics marketers employ to lure us to their products and services. There’s even a term for this trend: Gamification.

Far too often, gaming is dismissed as trivial, something teenagers do while sitting on the couch. Nonprofits might be especially vulnerable to this perfunctory treatment since many suffer from what Katya Andresen calls a missionary mentality.

Don’t fall prey to a dismissive mentality

Nonprofits are uniquely qualified to use gaming to deepen relationships with their donors, volunteers and even clients.

Whether your nonprofit is addressing more recent issues like the digital divide or societal ills as old as hunger, your mission can feel Herculean, even impossible. As a recent episode of RadioLab pointed out, there are more possibilities within the limited field of play of a chess game than there are atoms in the universe.

In other words, games make even the seemingly impossible feel possible.

Education and collaboration

Additionally, games foster education and collaboration. The deeper we delve into a game, the better we understand the mechanics governing it. And we feel a tighter connection to our teammates. In the nonprofit world, games can strengthen the resolve of your supporters and staff by making a common, achievable goal more visceral. As Al Gore put it,

     “cooperation beats out competition.”

Gamification Evolution

As gamification evolves beyond badges and avatars, nonprofits can institute game play to tell their story in a moving and convincing way. And I’m not saying some nonprofits aren’t already embracing the medium. The United Nations Foundation made the massive health issue of malaria in Africa accessible with its easy-to-use Nothing But Nets game. And I believe voters would be better educated if we all played American Public Media’s Budget Hero.

The cost of entry is low

You also don’t need to spend your entire marketing budget on a game designer. As a recent Wired article pointed out, major brands use game mechanics such as “beating the clock” and reciprocity to compel us to buy.  By incorporating game mechanics to your social media presence, you make it easier for supporters to share the hour they just spent stocking shelves at the food bank or see how their small donation of $20 advances a communal goal.

Bottom line: games connect your supporters and push them to act in a way no newsletter or static Facebook page can.

Nonprofits cannot afford to sit on the sidelines of the gamification movement. They need to start “gaming” their supporters now.

Your turn

Where have you seen game mechanics used effectively?

 

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  • http://twitter.com/ifdyperez Ifdy Perez

    Interesting post, Frank. I’m curious to see what nonprofits feel about the topic.

    • http://www.netwitsthinktank.com frank barry

      Totally agree. I’m hoping we can spread the word and get some to chime in :)

  • Ellen Voogd

    Great example of how games can help non-profits is the Haiti fundraiser by Zynga using Farmville. Over a million dollar was raised in a matter of weeks, by simply letting Farmville players donate through their farm cash. As you can earn the farm cash in the game or buy it using real money, players could choose whether they wanted to spend real money or just play money. You could also buy special crops, all proceeds of that crop were donated as well.
    Frontierville (also by Zynga) has recently used a similar method by letting players collect game items. When a communal goal was reached, Zynga donated a serious amount of money to a charity.
    These games reach millions of people worldwide who are all willing to donate at least a small amount of money.

    • http://www.netwitsthinktank.com frank barry

      Love these examples. I’m actually speaking with someone from Zynga in October at Blackbaud’s conf. I’m sure we’ll hear a LOT more about the great work being done at Zynga to support charities.

      Ellen, do you work for Zynga.org in some capacity?

      • Ellen Voogd

        Hi Frank,
        no, just a palyer of those games I mentioned :) I am actually a colleague of yours, I am responsible for the marketing at Blackbaud Netherlands.

        • http://www.netwitsthinktank.com frank barry

          ah! AWESOME. I totally need to get out to the Netherlands some time :)

          • Ellen Voogd

            always welcome! :)

  • Stacy

    Ancient Forest Alliance, an activist group in BC, just launched an online game that is both education based and fundraising oriented.

    http://www.ancientforestalliance.org/news-item.php?ID=281

    There are several forays into board games as well… often massive games are used in face to face meetings by NGOs.

    Board Game Cocoa A Go go includes learning about the chocolate industry and issues of fair trade. I kind of expected it to be boring, but my son loves it (mostly due to the square you can land on called “Jack Ass” I suspect.

    War on Terror: the board game was featured in New Internationalist (they also sell it). Players can be the bad guy and wear a balaclava with “EVIL” embroidered on it. Rose to prominence by being pulled from shelves as offensive at a UK  chain store. Fun! http://www.newint.com.au/shop/war-on-terror-boardgame-1990.htm

    • http://www.netwitsthinktank.com frank barry

      Thanks for sharing these examples.

      The board game is really interesting. I hadn’t thought about non-digital gaming specifically, but makes all the sense in the world.

  • Stacy
  • Rabbi Owen Gottlieb

    Thanks for this post.  Another related article which I wrote this summer- Games and Jewish Education
    http://ejewishphilanthropy.com/a-call-for-jewish-education-through-gaming-and-game-design/
    www. ConverJent.org uses Games and Game Design for Jewish learning.

    • http://www.netwitsthinktank.com frank barry

      Good stuff Rabbi. Thanks for sharing the information here.